![]() “It can’t be helped,” Wada says of the inevitable Harvest Moon comparisons that Little Dragons Cafe invokes. It’s soothing to just plant and water seeds at a leisurely pace. You cook meals by performing a short musical rhythm game challenge, and the dragon itself is painfully adorable. And from what I played briefly at GDC this year, it’s remarkably pleasant, with the same playful, sweet tone that made the original Harvest Moon so endearing back on the Super Nintendo. Little Dragons Cafe has a charming storybook sense of style, sort of like a fairy tale rendered through an anime lens. And - since it’s a game from the creator of Harvest Moon - there will naturally be elements of farming and fishing as well. As you raise the dragon and it becomes stronger, the wilderness will slowly open up, as you can reach new areas and take on tougher enemies. But in order to gather the ingredients you need, you’ll have to venture out into a dangerous forest with the help of a cute dragon. On one side, you’re managing a restaurant by hiring staff, cooking meals, and serving customers. The experience is split into two main parts. It’s called Little Dragons Cafe, and it’s a game about, well, running a cafe with the help of a dragon. But the company’s next release is much more in line with what fans will expect from the creator of Harvest Moon. Toybox has released a handful of titles since then, most recently an ambitious sandbox game called Birthdays the Beginning. “I have more freedom to do what I want to do,” Wada says. So in 2012, he started Toybox Inc., a new company where he could make the games he wanted. They were great games, but they never felt like they were his. That included stints at places like Marvelous Entertainment and Grasshopper Manufacture, where he oversaw titles like cult horror game Deadly Premonition, and the cute life simulator Little King Story. ![]() ![]() After making his name with the peaceful farming series Harvest Moon, Wada did what most veteran Japanese game developers do: he got into management. For a long time, Yasuhiro Wada wasn’t really creating games anymore. ![]()
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